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#2 (permalink) |
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OH such tacos will I give
Join Date: Oct 2002
Location: Minnesota
Posts: 1,049
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hhhuuuuunnnngguuuhhh............
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A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby." -Jack Handey |
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#3 (permalink) |
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zenstumbler
Join Date: Dec 2002
Location: Colorado
Posts: 43
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Yes it will! I have also found that wrapping your head in tinfoil helps receive signals from MotherShip faster.
No, seriously, ping time shouldn't be greatly affected unless you have a really crappy signal to begin with...and then your going to have problems on the 'physical' layer, most likely making 'ping' a figment of your imagination. CCN[A,P]'s present? Make a liar of me? Am I wrong?
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Jaffo Not everything that can be counted counts, and not everything that counts can be counted." -- plaque on Albert Einstein's office wall |
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#4 (permalink) |
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Registered Member
Join Date: Jan 2003
Location: Colorado
Posts: 38
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Mister CCNP agrees with you well enough....ping time mainly has to do with the bottom 2 or 3 layers...but if the hardware is crap it wont matter anyways ^_^
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-"Nothing is perfect. I am Nothing, therefore I am perfect" |
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#5 (permalink) |
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Registered Member
Join Date: Feb 2003
Posts: 4
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Run ping with the -t and -l options (Windows, I'm assuming). -t runs continuosly so you can get a better average time. And the -l specifies the amount of data to send, by default it's 32 bytes. Try 2048, 4096, etc. This will make the latency times more consistent with what you will experience when sending real data across the link.
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